Details

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Details

Date
Thursday, April 22, 2021, 6:00 - 8:00 pm
Fee
$30.00
Location
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This image shows a graphic of Giant Games, a Uniquely Fargo event.

Grab your friends and jump into the game! Join in on the fun and compete in four classic life-sized versions of Hungry, Hungry Hippos, Perfection, Battleships and Billiards. Does your team have what it takes to walk away as the ultimate game master?

Team registration is open now through Eventbrite.

Game Rules

Rules:  

  • Each team consists of all players.  
  • Team members stand on their respective sides of the tarp. No team members are allowed to look at the other team’s board. 
  • At the beginning of the game, each team has 30 seconds to place their ships on their grid however they choose. Once the time is up, the ships are not allowed to move.  
  • Each team takes turns guessing the location of the opposing team’s ships. If the guess is correct, the opposing team must say “hit”. If the guess is wrong, the opposing team must say “miss.” 
  • After each guess, the team that guessed must switch out their guesser so that everyone has a chance to play. 
  • The first team to sink all of the other team’s ships is the winner. 

Scoring: 

  • The team that wins receives 200 points, the losing team receives 100 points 

 

Rules: 

  • Each team consists of 4 players. 
    • If two teams are playing: We play by standard rules with one team targeting solid balls and the other stripes. If the 8-ball is sunk before the end of the game, that team loses. When attempting to sink the 8-ball after all the team’s object balls have been cleared, the team may choose which player they would like to take the shot regardless of where they are in the rotation. The player must call the pocket prior to the shot. 
    • If three teams are playing: We are playing Cutthroat Pool meaning teams are going after a set of numbered balls. Balls 1-5 are “low”, balls 6-10 are “mid”, balls 11-15 are “high”.  Stripes/solids do not matter. There is no special rule regarding the 8-ball. 
  • Rock-paper-scissors determine who breaks. 
  • If during the break, the cue ball goes into a pocket, the balls are re-racked, and the other team breaks. 
  • Play proceeds with one member of a team kicking the cue ball towards an object ball with the goal of getting the object ball through one of the pockets.   
  • A player continues to kick shots until they foul (sinking the cue- or opposing team’s ball) or fail to sink an object ball. Then it is the opposing player's turn. 
  • Play continues as such alternating between teams and rotating through players on each team until the game ends. 
  • Should a player sink the cue-ball during their turn, the opposing team is able to position the cue ball anywhere on the play space behind the designated line. 
  • The game ends when a team has sunk all of their object balls resulting in their win. If playing with 3 teams, play continues until the second team clears their ball from the game. 
  • Should the play time run out prior to a winner (and/or second place) being determined, the team with the fewest balls remaining in play is declared the winner. 

Scoring: 

  • The team to clear the area of their pool balls is declared the winner. Should time run out before a winner (and/or 2nd place) is determined, the team with the fewest balls remaining in play is declared the winner. 
  • Point values for 3 team games: 
    • First: 300 points 
    • Second: 200 points 
    • Third: 100 points 
      • In the event of a tie:  
        • If there is a tie for 1st place, both teams are awarded 250 points with 3rd place being awarded 100. 
        • If there is a tie for 2nd place, the first-place team is awarded 300 points and the tied teams are awarded 150 points each. 
  • Point values for 2 team games: 
    • First: 300 points 
    • Second: 100 points 
    • In the event of a tie: Both teams are awarded 200 points 

Rules: 

  • Each team consists of 2 players at a time. 
  • Player 1 lays on their stomach on a scooter while holding a basket upside down. This player is the “hippo” 
  • Player 2 grabs player 1’s feet to move them.  
  • Each team starts with their scooter behind their own starting line.
  • Once the game begins, each team has 1 minute to capture as many balls as possible from the center.  
  • The “hippo” may only grab as many balls as they can fit into their basket while it is upside down. No balls can be grabbed by the hands of either player. 
  • After the balls are grabbed each time and taken back behind a team’s starting line, the basket gets emptied and the “hippo” must be switched to a new player. 
  • At the end of one minute, each team’s balls are counted and then returned to the center. 
  • Three total rounds are played with the overall total score determining the winner.   
  • Players may change between each round.   

Scoring: 

  • Balls with a star on them are worth 5 points  
  • Every other ball is worth 1 point  
  • Whichever team with the most points at the end of the round is the winner  
    • First: 300 points 
    • Second: 200 points 
    • Third: 100 points 
      • In the event of a tie:  
        • If there is a tie for 1st place, both teams are awarded 250 points with 3rd place being awarded 100. 
        • If there is a tie for 2nd place, the first-place team is awarded 300 points and the tied teams are awarded 150 points each. 

Rules: 

  • Each team has 4 participants compete individually (one-at-a-time). 
  • Each player attempts to place as many pieces into the board as they can in 60 seconds. 
  • At the end of the time, each piece correctly placed is earned 5 points with a bonus 10 points if all pieces are placed. 
  • The four players scores are averaged for the team result. 

Scoring: 

  • Teams final scores are recorded, and points awarded when all teams have completed the challenge. 
    • 1st place: 300 points 
    • 2nd place: 260 points 
    • 3rd place: 220 points 
    • 4th place: 180 points 
    • 5th place: 140 points 
    • 6th place: 100 points 
    • 7th place: 75 points 
    • Participation: 50 points